The Scratch game that I found is called "Sound Wave". The point of the game is to move the cursor, or sound box around following the sound wave to keep the music playing. If the box does not follow the wave then you get static, which causes you to lose the game.
How does this game follow the five levels of learning? First we have "How". The How level is represented by the learning to move the cursor along the sound wave. Just like the author pointed out that even "intants quickly learn this and sit fascinated, moving the mouse and watching the screen with glee" in "Sound Wave" all the action is moving the box around. The second level "what" is contained in learning the parameters of the game. The game gets interesting the further you go the harder it is to stay with the sound wave. The first rule of the game that is learned is when you hear static, then the screen turns to static. The third level of learning is the "why". In this level the game shows that over time, a strategy is born to stay slightly ahead of the sound wave and be proactive, rather than reactive, else you risk turning the music to static.
THe fourth level is "where". This level would seem to be the less represented of all five, however, in learning that you are really capturing sound waves, the player learns that they are seeing what sound waves look like in the real world.
THe fifth level is the when/whether level is represented in this game by the end result. If the player continues to capture the sound wave, they get to listen to the music. If the player misses the sound wave, then they are taught that the music dies, and their hopes and wishes for this game, with it. I know that sounds harsh, but thats life.
Good analysis of the game according to Prensky;s framework!
ReplyDeleteMust have missed this last time! sorry!