In a blog posing write a reflection about your project design process by answering the following questions.
1. What: What is your project? How does it work? How did you come up with the idea?
My project is a game that uses the Classical and Romantic Era's of music. When the player starts they are introduced to Mr. Pachebel and Noty. Noty takes the player through three questions from each Era. Each Era is a seperate level. Since the Classical Era occured first, those questions are encountered first, thus that is level 1. Level 2 is the Romantic questions. The Romantic Era occured after the Classical, thus it is level 2. I came up with this idea from looking around at the other games and projects we were introduced to through the class. The one project from the Global 21 game winners was the science project where the player had to answer questions to continue. I decided that this game would work well in a music history context.
2. So What: What was your process for developing the project? What was interesting, surprising, or challenging? Why? What did you learn?
The process for developing this project was done in three steps. The first step was creating a storyboard. From thsi storyboard I was given the idea from a classmate to use the musical snippets as part of the questions, thus the player was required to use not only a knowledge base of facts, but a knowledge base of the music itself. The second step was a rough draft. IN this step I tested different styles of gameplay, finally coming up with what I used. The final step was completing the project, filling the extra questions, finding the usable material and backgrounds, and putting it together. The biggest challenge I had was the size that would be the project. I had to cut out alot of the music and change it to be short excerpts. THat was the longest process. I used Audacity, a free music editing tool, and had to decide what to cut and what was essential that the player would hear. I learned that, although some activities may take longer than others, the biggest idea to keep in mind was ownership. I also had to search for different excerpts and make sure that they were "free" and not copyrighted.
3. Now What: What are you the most proud of about your project? What would your change? What do you want to create next? Why?
I think I am most proud of the style of the project. What started out as a music history game turned into a listening activity, where not only is the player introduced to information, but also to the aural and visual aspects of each musical era. If I were to change anything it might be the style of gameplay. One in which the player choose the composer, heard an excpert of that composer, and had to describe the music in their answer. My next creation might be something that deals with creating music within the game. I think one of the hardest things that music teachers are expected to teach, even in the elementary level, is music creation. Composing music is not an easy task. It is not drawing a picture or writing a story. It seems students have the hardest time putting their creative ideas into an aural template. A game that is designed to help them along would be of great use.